Ich kann keinen Server aufsetzen

Diskutiere Ich kann keinen Server aufsetzen im Off - Topic Forum im Bereich Ausserhalb der Computerwelt; Hallo Ich habe jetzt viel mit den Einstellungen im Spiel getestet, aber immer wieder kommt dies dabei raus. --- Common Initialization --- Medal of Honor ...



 
  1. Ich kann keinen Server aufsetzen #1
    Fortgeschrittenes Mitglied Standardavatar

    Standard

    Hallo
    Ich habe jetzt viel mit den Einstellungen im Spiel getestet, aber immer wieder kommt dies dabei raus.
    --- Common Initialization ---
    Medal of Honor Spearhead 2.11 win-x86 Nov 19 2002
    ----- FS_Startup -----
    Current search path:
    D:\PROGRA~1\MOHAA\mainta\pak3. pk3 (311 files)
    D:\PROGRA~1\MOHAA\mainta\pak2. pk3 (462 files)
    D:\PROGRA~1\MOHAA\mainta\pak1. pk3 (6969 files)
    D:\PROGRA~1\MOHAA/mainta
    D:\PROGRA~1\MOHAA\main\Pak7De. pk3 (102 files)
    D:\PROGRA~1\MOHAA\main\Pak6De. pk3 (625 files)
    D:\PROGRA~1\MOHAA\main\Pak5.pk 3 (259 files)
    D:\PROGRA~1\MOHAA\main\Pak4.pk 3 (593 files)
    D:\PROGRA~1\MOHAA\main\Pak3.pk 3 (669 files)
    D:\PROGRA~1\MOHAA\main\Pak2.pk 3 (4584 files)
    D:\PROGRA~1\MOHAA\main\Pak1.pk 3 (396 files)
    D:\PROGRA~1\MOHAA\main\Pak0.pk 3 (11174 files)
    D:\PROGRA~1\MOHAA/main

    ----------------------
    26144 files in pk3 files
    execing default.cfg
    execing buildver.cfg
    execing menu.cfg
    execing newconfig.cfg
    execing localize.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    ...detecting CPU, found AMD w/ 3DNow!

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 22
    You are now setup for medium mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.d ll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 24, 0 )
    ...41 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 3 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_ARB_texture_compression
    ...using GL_EXT_texture_env_add
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP/3DNOW!
    GL_VERSION: 1.3.1
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_paletted_texture
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shared_texture_palette
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_EXT_vertex_weighting
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_evaluators
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_texgen_emboss
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_multitexture
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 1
    picmip_models: 1
    picmip_sky: 1
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 10803 clocks
    glDrawPixels w/ RGB: 7547 clocks
    glTexSubImage2D w/ BGR: 1530528 clocks
    glTexSubImage2D w/ RGB: 1465825 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: meiner
    IP: 192.168.120.254
    IP: 80.134.102.100
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 44100
    ----------------------
    ------- Sound Initialization Complete ------- 181 ms
    Setting up Shaders
    Loading inventory...
    ----- Client Initialization Complete ----- 4448 ms
    --- Common Initialization Complete --- 6307 ms
    Working directory: D:\PROGRA~1\MOHAA
    Loading Localization File global/localization.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV::play(), playing EAlogo.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    dedicated will be changed upon restarting.
    sv_maxclients will be changed upon restarting.
    g_gametype will be changed upon restarting.
    cheats will be changed upon restarting.
    ----- CL_Shutdown -----
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- S_MILES_StopAllSounds -------
    ------- S_MILES_StopMP3 -------
    ------- Q_AIL_shutdown -------
    ------- S_MILES_FreeDLL -------
    ------- S_MILES_FreeDLL Finished! -------
    ------- Miles DLL Removed -------
    ------- Sound Deallocation (4) -------
    Deallocating 0x 4 (Done)
    Deallocating 0x 4 (Done)
    Deallocating 0x 4 (Done)
    ------- Sound Shutdown Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    Winsock Initialized
    Opening IP socket: 192.168.120.254:12203
    Hostname: meiner
    IP: 192.168.120.254
    IP: 80.134.102.100
    ------ Server Initialization ------
    Server: dm/mp_bazaar_dm
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss.skc' or 'models/player/allied_oss.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/allied_oss_fps.skc' or 'models/player/allied_oss_fps.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo.skc' or 'models/player/german_elite_gestapo.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_elite_gestapo_fps.skc' or 'models/player/german_elite_gestapo_fps.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1.skc' or 'models/player/german_winter1.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter1_fps.skc' or 'models/player/german_winter1_fps.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2.skc' or 'models/player/german_winter2.skc'
    SkeletorCacheFileCallback: Could not open binary file 'newanim/models/player/german_winter2_fps.skc' or 'models/player/german_winter2_fps.skc'
    idle is not a valid channel on bazooka_fly alias.
    ------ Server Initialization Complete ------ 10.95 seconds
    Hitch warning: 2376 msec frame time
    Hitch warning: 10972 msec frame time


    Hat jemand eine Idee?
    Den neustenTreiber habe ich auch schon getestet, aber dann geht Open GL überhaupt nicht.

    ----------

    mfg Cheetsch

  2. Standard

    Hallo Cheetsch,

    schau Dir mal Diesen Ratgeber. an. Dort wirst du bestimmt fündig.
    Registrieren bzw. einloggen, um diese und auch andere Anzeigen zu deaktivieren
  3. Ich kann keinen Server aufsetzen #2
    Computer Doktor Avatar von -dOm-

    Standard

    aber mohaa kannst du zocken?

  4. Ich kann keinen Server aufsetzen #3
    Fortgeschrittenes Mitglied
    Threadstarter
    Standardavatar

    Standard

    Hallo
    Ja Mohaa kann ich zocken. Habe meinen fehler auch schon gefunden. Darf bei Server keinen Haken rein machen, weil ich sonnst einen reinen Server aufsetze wo ich dann nicht mit zocken kann.
    Danke


    ----------

    mfg Burkhard


Ich kann keinen Server aufsetzen

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